$TOTAL HOURS USED to RELEASE <24
:: 29 MAY 2019
Table of Contents
Development
CURRENTLY WORKING ON:
- Input name & dispay name
status: DONE
- Local MySQL db
status: pending
- INSERT & SELECT
LOCAL
- Remote MySQL db
setup done, need to learn how to connect to app
- INSERT & SELECT
REMOTE
Deskstop version (MacOS only)
TO DOWNLOAD CLICK ME >>
<< FIRST RELEASE :: 29 MAY 2019
Instructions for Mac Users
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Click on that SHY Capoo
Head to your downloads folder
* Since I am not certified
Click on the apple sign (top left corner)
Click system preferences
Click Security and Privacy
Click open anways :)
OVERVIEW OF CAPOO JUMP
This is my first actual running desktop app written in C++ with cocos2dx version 3.17.2
Flappy bird
rip off :) Tap yo time away! Admit it Capoo is a cutie pie!
DEVELOPMENT OVERVIEW
$ SETUP
Wasn’t as hard as I thought but it is dependant on your WiFi speed…
I used git since me house WiFi be slow af, It was pain lmao!
You'll need git
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> git clone https://github.com/cocos2d/cocos2d-x.git
#then
> cd cocos2d-x
#then
> python download-deps.py
#then
> submodule update --init
- ISSUES -
FIRST RELEASE:-
-
NO High score
, some problems with theUserDefault
not creating the xml files which stores the game data. -
FIXED AWS EC2 and RDS connection to MySQL issues
Link to » aws ec2 & rds connection guide -
Connecting to local MySQL
+ FUTURE UPDATES +
Player Name
» DONELocal leaderboard / Online leaderboard
- setting up MySQL server
- utilising cloud framework APP42
Better graphics
References
Free PDFs