$TOTAL HOURS USED to RELEASE <24 :: 29 MAY 2019

Table of Contents

  1. Download :>

Development

  1. Setup
  2. Issues
  3. Future Updates
  4. References





CURRENTLY WORKING ON:




Deskstop version (MacOS only)

TO DOWNLOAD CLICK ME >> << FIRST RELEASE :: 29 MAY 2019

Instructions for Mac Users

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Click on that SHY Capoo
Head to your downloads folder
* Since I am not certified 
Click on the apple sign (top left corner)
Click system preferences
Click Security and Privacy
Click open anways :)

OVERVIEW OF CAPOO JUMP

This is my first actual running desktop app written in C++ with cocos2dx version 3.17.2

Flappy bird rip off :) Tap yo time away! Admit it Capoo is a cutie pie!






DEVELOPMENT OVERVIEW

$ SETUP

Wasn’t as hard as I thought but it is dependant on your WiFi speed… I used git since me house WiFi be slow af, It was pain lmao! You'll need git

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> git clone https://github.com/cocos2d/cocos2d-x.git
#then 
> cd cocos2d-x
#then
> python download-deps.py
#then
> submodule update --init

- ISSUES -

FIRST RELEASE:-

  1. NO High score, some problems with the UserDefault not creating the xml files which stores the game data.

  2. FIXED AWS EC2 and RDS connection to MySQL issues Link to » aws ec2 & rds connection guide

  3. Connecting to local MySQL

+ FUTURE UPDATES +

  1. Player Name » DONE
  2. Local leaderboard / Online leaderboard
    • setting up MySQL server
    • utilising cloud framework APP42
  3. Better graphics

References

  1. Vid Tuts

Free PDFs

  1. Cocos2d-x game dev essential
  2. Game Patterns
  3. Cocos2d-x Documentation